Lab1 AR-Proj
During this week, we plan to gather some base/resources and develop a battle strategy this week in order to begin implementing.
Overall, the project should consist of a history presentation accompanied with actual, colorful cards. During the lecture, the facilitator may ask students to find a certain card and scan it with their phone. The soldier or a structure will appear enhanced on the card, and students can interact with it to study it.
Possible interactions
- Press on an object and have a voice over or pop-up message (Depends on what the obj have, if it has voice over or any message stored)
- Transforming the object (city) - scaling and rotating
Narrative
There will be 3 buildings
- Roman template (Mars temple)
- Statue of Mars
- People
- Offerings to the gods (fish,fruits,etc..)
- City center
- Soldiers
- Officers (Centurion)
- Peasants
- Food Market
- Weapon Market (Roman auxiliary, Gladiator, Athens, Macedonian, Persian, Spartan, legionnaire)
- Clothes market
- Pottery market
- Statues
- Blacksmith
- Flags
- Bakery
- Construction site
We’re also discussing how the prefab’s mobile behavior should be, as well as various jobs and who will work and spend more time there.
Tasks
- History presentation (Marty)
- Card models (QR code, 3 Scenes total) # All of us.
- Prepare/populate the first model (Market) # All of us
- Interactions script (Text/VoiceOver/Both) # Adrian / Marian
- Script that manipulates txt and audio
- Text popup, near the subject (3D canvas)
- Research: Highlight of prefab that has interaction / how? # Adrian
- Transforming the object (city) - scaling and rotating using fingers # All of use
- NPC animations # Adrian maybe Marian and Marty as well
Optional Tasks
- Patrolling npc inside building # Adrian / Marian
- Animation of soldier (moving)
- Patrolling system (Logic/code)
- Nav path
- Transition between walls # Marty
Resources
- Rome Pack - Stylezed Low Poly # the package is no longer available on unity asset store, but here is the guys that create those assets Halberstram Art
- Pinch to Scale - How to scale objects in Augmented Reality
- Quick Outline
- hierarchy-2 plugin Unity editor
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