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Lab1 AR-Proj

During this week, we plan to gather some base/resources and develop a battle strategy this week in order to begin implementing.

Overall, the project should consist of a history presentation accompanied with actual, colorful cards. During the lecture, the facilitator may ask students to find a certain card and scan it with their phone. The soldier or a structure will appear enhanced on the card, and students can interact with it to study it.

Possible interactions

  • Press on an object and have a voice over or pop-up message (Depends on what the obj have, if it has voice over or any message stored)
  • Transforming the object (city) - scaling and rotating

Narrative

There will be 3 buildings

  • Roman template (Mars temple)
    • Statue of Mars
    • People
    • Offerings to the gods (fish,fruits,etc..)
  • City center
    • Soldiers
    • Officers (Centurion)
    • Peasants
    • Food Market
    • Weapon Market (Roman auxiliary, Gladiator, Athens, Macedonian, Persian, Spartan, legionnaire)
    • Clothes market
    • Pottery market
    • Statues
    • Blacksmith
    • Flags
    • Bakery
    • Construction site

We’re also discussing how the prefab’s mobile behavior should be, as well as various jobs and who will work and spend more time there.

Tasks

  • History presentation (Marty)
  • Card models (QR code, 3 Scenes total) # All of us.
  • Prepare/populate the first model (Market) # All of us
  • Interactions script (Text/VoiceOver/Both) # Adrian / Marian
    • Script that manipulates txt and audio
    • Text popup, near the subject (3D canvas)
  • Research: Highlight of prefab that has interaction / how? # Adrian
  • Transforming the object (city) - scaling and rotating using fingers # All of use
  • NPC animations # Adrian maybe Marian and Marty as well

Optional Tasks

  • Patrolling npc inside building # Adrian / Marian
    • Animation of soldier (moving)
    • Patrolling system (Logic/code)
    • Nav path
  • Transition between walls # Marty

Resources

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